

My group played a handful of session that I GMed before we dropped it in favor of Pathfinder after finding out half of the group doesn't find a game engaging where they can't murderize things and steal their stuff. Togusa wrote: Has anyone had a chance to play thought it yet? I am currently working on a campaign for four players, and while I'm finding the system to be great, I am still wondering how my actual sessions will go once we get started. A full size pic and pdf version of the sheet as well as links to Bill's designs are at the link below. I got permission from Modiphius to tweak and post their TOS era ship sheet and am interested in some feedback on it compared to the original (also available for free on drivethrurpg above).

Bill Krause's Sentinel Class is my favorite TOS design and a good starting point for a campaign since it also has commercially available deckplans by Starship Dynamics. The setting for campaigns can pretty much be any time in the Trek universe from the NX-01 to post-Voyager.

Given my prior interest in ship design for the long out of print FASA tabletop minis and rpg games, I decided to give the new ship design rules a go here as well since the only TOS era ship "framework" in the rulebook is the iconic Constitution class. As part of starting a campaign, the players and GM design the ship that the crew will be serving on. I took a peek at the free quickstart rules linked above and I'm interested to give it a try. The physical copies are finally filtering out to the general gaming public and getting some decent reviews after being in semi-open beta for a year.
